![]() Building Building on Windows Prerequisites Prerequisite The software dependencies for each supported operating system are outlined below along with installation instructions. OpenGL, GLUT), and others are related to the specific video library for your machine (DirectShow, V4L, QuickTime). The main packages are cross-platform (e.g. There are also some basic software dependencies - important to avoid compiler and linker errors. Your hardware must be able to acquire a video stream, and have spare CPU to handle the tasks of video processing and display. Your machine, operating system and platform must satisfy some basic requirements. In this tutorial we will guide you through the configuration process for your specific installation. Build files are also supplied to enable building on Windows in the non-free Microsoft Visual Studio platform.Īlthough ARToolKit offers similar functions across multiple platforms, installation differs according to your operating system. ![]() Free environments are available on all platforms. ![]() You will need a development environment for your operating system. For this reason, ARToolKit is distributed as sourcecode, and you must compile it on your specific operating system and platform. At its core, ARToolKit is a collection of software libraries, designed to be linked into application programs.
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